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Zurvan

Phase 1 Alerts

  • Tanks should be sure to keep Zurvan facing away from the raid as he has a heavy cleave.
  • Players can fall off when Zurvan destroys each quadrant of the platform - mind the telegraphs to avoid this.
Platform Quadrants
  • Zurvan will eventually knock off each quadrant of the platform. The order is: East, North, West, South - be sure not to fall off.
Attack Script
  • Flare Star
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Flare Star
Everyone AoE Puddle

Other Notes:
  • This AoE will drop on random players - it's important to stack before the cast goes off in order to bait where the AoE will drop and maintain your safe space.

Phase 2 Alerts

  • The soar phase of the fight can be skipped provided that the raid team executes proper openers and has sufficient DPS.
  • Soar's orientation is determined by the direction Zurvan is facing - the images assume you are tanking him facing the North.
  • Safe zones for each player should be determined before the raid begins.
Attack Script
  • Soar & Flaming Halberd
  • Demonic Dive
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Soar & Flaming Halberd
Combo

Soar
Everyone Column AoE Divebomb
  • This attack combines a linear AoE (indicated by the orange rectangles) and a divebomb that sweeps across the length of the arena (indicated by the red arrows).
  • Zurvan will begin by telegraphing 1 of 2 patterns (see images) that will tell players how they should arrange themselves - please note the images below assume you are tanking Zurvan in the North.
  • The boss will split into 3 and follow the orange AoE telegraphs. He will then divebomb back through the original telegraphs, following through across the entire arena.
Flaming Halberd
Everyone Marker
  • All players but the healers will be marked (red circles) for this attack and it is crucial that they do not overlap - this is difficult as there are few safe areas during Soar.
  • Players (blue dots) should arrange themselves according to the pattern Zurvan attacks with (see images for player locations).
  • Healers can safely stack with another player.
Soar Layout - Even
Soar Layout - Cluster
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Demonic Dive
Everyone Stack Marker

Other Notes:
  • This attack will place a stack marker on a healer and a red marker on another player.
  • All players except the one marked with the red marker should stack, while the marked player flees.

Phase 3 Alerts

  • An ice pad appears under the boss preventing you from passing through him.
  • This phase includes a number of AoEs - pay attention to the boss' cast bar.
  • After Biting Halberd, ensure the group stays stacked so that the ice puddle AoEs drop in the same location and then move quickly to avoid damage.
Attack Script
  • Biting Halberd
  • Southern Cross
  • Ciclicle
  • Tail End
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Biting Halberd
Everyone Cone AoE

Other Notes:
  • Zurvan will face a random direction and begin this massive cone AoE.
  • The only safe spot is DIRECTLY BEHIND him.
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Southern Cross
Everyone AoE Puddle

Other Notes:
  • Places an ice AoE puddle on all players - stack together to drop the AoEs in the same location and then move out to one side to avoid being hit.
  • The main tank should move to the OPPOSITE side of the raid.
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Ciclicle
Everyone Donut AoE

Other Notes:
  • Large donut AoE - the only safe space is within melee range of the boss.
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Tail End
Everyone Circular AoE

Other Notes:
  • Large circular AoE - the only safe space is at the edge of the arena - don't forget to avoid the fire at the edge!

Phase 4 Alerts

  • This phase contains 3 waves of adds.
  • Wits are the most important to destroy as they will cast meteor.
  • Wiles will cast a gaze that afflicts you with fear - face away.
Wave 01
  • Expect 4 'Thews' and 1 'Will' to spawn in the north.
  • The tank should grab these and everyone should DPS them down - beware 'Wills' as they do heavy tank damage.
Wave 02
  • Expect 2 'Wills' in the west, 1 'Wile' in the south, and 1 'Wit' in the east.
Wave 03
  • Expect 1 'Will' in the south, 1 'Wile' in the north, 1 'Wit' in the west, and 3 'Thews' in the east.
Attack Script
  • Wave 01
  • Wave 02
  • Wave 03

Phase 5 Alerts

  • Organization and communication is key in this phase - tethered players must stick together.
  • Designate a side for players targeted with a blue marker - everyone else avoid them.
  • The pattern of meteors during Broken Seal will determine the follow up AoE attack.
  • Soar's orientation is determined by the direction Zurvan is facing - the images assume you are tanking him facing the North.
  • Soar safe zones for each player should be determined before the raid begins.
Attack Script
  • [Infinite Fire/Ice
  • Wave Cannon
  • Tyrfing
  • Southern Cross
  • Broken Seal
  • Broken Seal - Follow Up]
  • Repeat
  • Soar & Flaming Halberd
  • Demonic Dive
  • The Demon's Claw & Wave Cannon
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Infinite Fire/Ice
Everyone Tether

Other Notes:
  • Players will be tethered with either a red or blue tether representing fire or ice respectively.
  • Tethered players should never move farther apart than the width of the boss' hitbox - you will suffer massive DoT damage otherwise.
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Wave Cannon
Everyone Marker Column AoE

Other Notes:
  • Player will be marked with a blue marker - they should move to a designated side of the arena.
  • This long column AoE will cause bleed to other players around it.
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Tyrfing
Tank Healer Tankbuster

Other Notes:
  • The tank will be hit 5 times and then hit with Fire III - cooldown and heal as necessary.
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Broken Seal
Everyone Mechanic

Other Notes:
  • Spawns red and blue meteors in 1 of 3 patterns (see images).
  • Players tethered with fire should stand in the red, ice in the blue - be sure to stay near your tether partner!
  • The pattern that occurs decides the next AoE attack (see follow up).
Broken Seal Layout - Side Clusters
Broken Seal Layout - Inner Circle
Broken Seal Layout - Outer Circle
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Broken Seal - Follow Up
Combo

(Side Clusters) Biting Halberd
Everyone Cone AoE
  • Zurvan will face a random direction and begin this massive cone AoE.
  • The only safe spot is DIRECTLY BEHIND him.
(Inner Circle) Tail End
Everyone Circular AoE
  • Large circular AoE - the only safe space is at the edge of the arena - don't forget to avoid the fire at the edge!
(Outer Circle) Ciclicle
Everyone Donut AoE
  • Large circular AoE - the only safe space is within melee range of the boss.
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The Demon's Claw & Wave Cannon
Combo

The Demon's Claw
Tank Healer Tankbuster
  • This attack targets the main tank with high damage, a magic damage up debuff, knockback, and stun.
  • It is important for the tank to avoid being knocked off the edge - flip the boss around to be knocked back into the middle of the arena.
Wave Cannon
Everyone Column AoE
  • This attack will be telegraphed with a blue column and focus on the main tank.
  • Players can either stack in front of the tank to soak the damage or the tanks can use Hallowed Ground/Living Dead.