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Dungeon Bosses

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Zuiko-maru

Phase 1 Alerts

  • Harakiri Kosho adds will stun the player they are tethered to if they get too close - DPS should run away from their tethered add and focus on the opposite add to avoid being caught.
[Clearout play_arrow Harakiri Kosho play_arrow Kenki Release play_arrow Helm Crack] play_arrow [Repeat]
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Clearout
Everyone Cone AoE

Other Notes:
  • This attack hits directly in front of the boss - move out of the telegraph to avoid it.
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Harakiri Kosho
Everyone Spawn Tether

Other Notes:
  • Up to 2 Harakiri Kosho adds will spawn and tether to individual players - if they reach these players they will stun them, trapping them within their bomb radius.
  • These adds should be DPS'd down as soon as possible to bait the AoE they drop - this AoE is rather large, so players should try to keep them together.
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Kenki Release
Healer Raid Wide AoE

Other Notes:
  • This attack hits for mild raid wide damage - heal as necessary.
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Helm Crack
Everyone Stack

Other Notes:
  • 1 player will be marked with an orange stack marker - all players should stack up to soak damage.
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Dojun-maru

Phase 1 Alerts

  • Joi Onmitsu adds will explode for heavy raid wide damage if they are not killed fast enough.
[Clockwork Medium play_arrow Clockwork Raiton] play_arrow [Repeat]
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Clockwork Medium
Combo

Tatami-gaeshi
Everyone Column AoE
  • If the Joi Onmitsu adds are spawned on the exterior of the arena they will use wide column AoEs that will knock players into the air.
Joi Onmitsu
Everyone Spawn Column AoE
  • If the Joi Onmitsu adds are spawned inside the arena they should be DPS'd down as soon as possible - failure to do so results in heavy raid wide damage.
  • These adds will also cast targeted column AoEs.
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Clockwork Raiton
Everyone Circular AoE

Other Notes:
  • 1 player will be targeted for a circular AoE telegraphed with lightning - avoid splashing others.
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Yojimbo

Phase 1 Alerts

  • During Payday, all players should focus on collecting gold - DPS can kill the low health Dragon's Head adds at the same time during Dragon's Lair.
  • While Yojimbo's dog isn't targetable, it will still knock players back if they get in its way during a leap.
Duty Gauge: Payday
  • The primary mechanic during this fight is Payday - the boss will summon piles of gold that can be collected by players.
  • Yojimbo's dog will hop around the arena attempting to collect gold, filling the Duty Gauge - the higher the gauge, the more damage the following Zanmato will hit for.
[Payday & Zanmato play_arrow Metta-giri play_arrow Inoshi-katcho play_arrow Iai-giri play_arrow Dragon's Lair] play_arrow [Repeat]
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Payday & Zanmato
Combo

Payday
Everyone Mechanic
  • The boss will summon multiple piles of gold that can be collected by players.
  • Yojimbo's dog will hop from pile to pile knocking players back and filling the Duty Gauge - players must collect the gold before the dog to minimize damage from Zanmato.
Zanmato
Healer Raid Wide AoE
  • This attack will hit the group with damage based on how full the Duty Gauge was during Payday.
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Metta-giri
Healer Raid Wide AoE

Other Notes:
  • This attack his for mild raid wide damage - heal as necessary.
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Inoshi-katcho
Everyone Circular AoE

Other Notes:
  • This attack summons blue butterflies that drop circular AoEs.
  • 4 will land in the middle of the arena, followed by 8 around the exterior - players should move out of the center and then back in after the original 4 hit.
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Iai-giri
Tank Melee DPS Circular AoE

Other Notes:
  • This is a point-black circular AoE that hits immediately after Inoshi-katcho - Tanks and Melee DPS should move away from the boss to avoid damage.
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Dragon's Lair
Everyone Spawn Column AoE

Other Notes:
  • This attack summons 4 Dragon's Head adds that will travel around the edge of the arena and target players with long column AoEs.
  • This attack is often cast alongside Payday - focus these adds down while collecting gold.