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Dungeon Bosses

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Firemane

Phase 1 Alerts

  • This boss is positioned next to a bonfire - prioritize killing the adds that spawn before they reach the bonfire to avoid raid wide damage.
Damantus & Noxius
  • Damantus and Noxius adds will spawn from various locations and make their way to the bonfire near the boss.
  • If they reach the bonfire, they will explode for moderate raid wide damage - prioritize killing these adds.
Fire (Auto Attack)
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Thunderclap Guivre

Phase 1 Alerts

  • Tanks should keep the boss up on the ramp to keep the party off the arena floor to avoid damage from Electrocution.
Electrocution
  • The boss will occasionally become invulnerable and run to the center of the arena where he will electrocute the floor.
  • Players can ignore this mechanic entirely by tanking and fighting the boss towards the base of the ramp into the arena.
  • During this phase, Lightning Sprites will spawn that must be killed before the boss will return to the fight.
[Cone AoE play_arrow Thunder] play_arrow [Repeat]
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Cone AoE
Everyone Cone AoE

Other Notes:
  • The boss will attack in a cone directly in front of him - dodge as necessary.
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Thunder
Everyone Circular AoE

Other Notes:
  • This ranged attack hits a single target with a circular lightning AoE.
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Tangata

Phase 1 Alerts

  • The boss will surround himself with a fire AoE and become immune - kill the adds that spawn and he will eventually become mobile.
  • The boss will occasionally summon Fire Sprite adds - prioritize these after Damantus and Noxius adds.
Damantus & Noxius
  • Damantus and Noxius adds will spawn from various locations and make their way to the boss.
  • If they reach the boss, they will explode for moderate raid wide damage - prioritize killing these adds.
Point Blank AoE
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Point Blank AoE
Everyone Point Blank AoE

Other Notes:
  • This attack places a permanent fire AoE around the boss while he immune to damage.

Phase 2 Alerts

  • The boss will continue to summons adds - kill these as necessary.
  • Tanks should try to keep the boss in the center of the room to allow DPS adequate time to take out Damantus and Noxius adds before they reach the boss.
[Double Smash play_arrow Firewater play_arrow Knockback] play_arrow [Repeat]
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Double Smash
Everyone Cone AoE

Other Notes:
  • This attack hits for heavy damage directly in front of the boss - tank facing away from the group.
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Firewater
Everyone Circular AoE

Other Notes:
  • Targets a single player with a circular fire AoE.
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Knockback
Tank Knockback

Other Notes:
  • This is a basic attack that will knock the boss' target backwards.