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Dungeon Bosses

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Magna Roader

Phase 1 Alerts

  • This boss has an attack that renders him immune to damage until he is hit with cannon fire from either of the turrets on the edge of the arena - when he begins to divebomb across the arena, DPS the Legion adds that run in and take control of the turrets to stop him.
[Wheel play_arrow Magitek Fire II play_arrow Magitek Fire III play_arrow Wild Speed] play_arrow [Repeat]
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Wheel
Tank Healer Tankbuster

Other Notes:
  • This is a heavy hitting tankbuster - heal and cooldown as necessary.
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Magitek Fire II
Everyone Circular AoE

Other Notes:
  • This attack will drop a circular AoE puddle - stay out of it to avoid damage.
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Magitek Fire III
Healer Raid Wide AoE

Other Notes:
  • This attack hits for raid wide damage - healers keep an eye out.
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Wild Speed
Everyone Mechanic

Other Notes:
  • This attack makes the boss immune and he will begin to telegraph column AoEs through which he will divebomb.
  • While this is happening, Legion adds will spawn and take control of the turrets on either side of the room.
  • DPS down the adds, take control of one of the turrets and hit the boss to knock him out of this stance.
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Number XXIV

Phase 1 Alerts

  • The primary mechanic in this fight revolves around ensuring you have a buff that matches the buff the boss has - the buff you have is determined by the pillars scattered around the arena.
[Stab play_arrow Gale Cut play_arrow Elemental Pillars & Barrier Shift] play_arrow [Repeat]
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Stab
Tank Healer Tankbuster

Other Notes:
  • This is a heavy hitting tankbuster - heal and cooldown as necessary.
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Gale Cut
Everyone Circular AoE

Other Notes:
  • This attack drops multiple circular AoEs around the arena.
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Elemental Pillars & Barrier Shift
Combo

Elemental Pillars
Everyone Mechanic Pillar
  • 3 pillars will drop into the arena and spawn a circular AoE aspected to either Fire, Ice, or Lightning.
  • Stepping into these AoEs will provide the player will a buff that aspects them to that particular element.
Barrier Shift
Everyone Buff
  • The boss will use barrier shift to give itself an elemental buff - players who do NOT have a matching buff will take damage and be knocked back each time they hit the boss.
  • Players should run into the pillar AoE that MATCHES the boss' elemental buff to continue damaging him.
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Inferno

Phase 1 Alerts

  • This phase has a few basic AoEs - dodge as necessary until the boss moves to the edge to take his medicine.
[Ketu Slash play_arrow Rahu Blaster play_arrow Ketu & Rahu] play_arrow [Repeat] play_arrow Roids
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Ketu Slash
Tank Healer Tankbuster

Other Notes:
  • This is a heavy hitting tankbuster that should be cooldowned and healed through.
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Rahu Blaster
Everyone Column AoE

Other Notes:
  • This is a large column AoE - move out of the way to avoid damage.
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Ketu & Rahu
Combo

Ketu
Everyone Circular AoE
  • Cast alongside Rahu, Ketu places a large circular AoE on the arena.
Rahu
Everyone Puddle AoE
  • Cast alongside Ketu, one player will be marked for a large red puddle AoE - drop this away from others.
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Roids
Everyone Mechanic

Other Notes:
  • The boss will move to the edge of the arena and begin to take medicine, initiating the next phase with more difficult attacks.

Phase 2 Alerts

  • Healers be wary of Ketu Slash as the fight progresses - tanks will take stacking debuffs over time.
  • The first round of Roids alters Ketu & Rahu drastically - instead of 2 circular AoEs, expect a radial arena-wide AoE and a proximity AoE on one player.
[Empowered Ketu Slash I play_arrow Empowered Ketu & Rahu I] play_arrow [Repeat] play_arrow Roids
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Empowered Ketu Slash I
Tank Healer Tankbuster

Other Notes:
  • Alongside its original heavy damage, this tankbuster now adds a stacking bleed debuff.
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Empowered Ketu & Rahu I
Combo

Ketu
Everyone Radial AoE
  • Cast alongside Rahu, Ketu is now an arena wide radial AoE - stand between the telegraphs to avoid damage.
Rahu
Everyone Proximity AoE
  • Cast alongside Ketu, one player will now be marked for a proximity AoE - drop this away from others and move as far away as possible.

Phase 3 Alerts

  • Right after Roids, adds will spawn that should be focused down before returning to the boss.
  • The second round of Roids increases the difficulty of Ketu and Rahu further, making the AoEs more complex with less room for safety.
Deathclaws & Packer play_arrow [Empowered Ketu Slash II play_arrow Empowered Ketu & Rahu II] play_arrow [Repeat]
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Deathclaws & Packer
Combo

Deathclaws
DPS Spawn Tether
  • 2 Deathclaw adds will spawn at the beginning of this phase and tether to 2 players.
  • These adds will stun the players if they reach them - DPS them down as fast as possible.
Packer
Everyone Spawn
  • This larger add will also spawn and move slowly towards the machine that animates for the attack Roids.
  • This add should be prioritized as it will reload the machine with new medicine for the boss.
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Empowered Ketu Slash II
Tank Healer Tankbuster

Other Notes:
  • Alongside its original heavy damage and new bleed, this tankbuster now adds a stacking vulnerability up debuff.
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Empowered Ketu & Rahu II
Combo

Ketu
Everyone Radial AoE
  • Cast alongside Rahu, Ketu is now an arena wide radial AoE - stand between the telegraphs to avoid damage.
Rahu
Everyone Proximity AoE Puddle AoE
  • Cast alongside Ketu, one player will now be marked for a proximity AoE - drop this away from others and move as far away as possible.
  • Rahu now brings its original mechanic back and marks 2 players for circular AoE puddles - drop these away from others.