expand_more

Alexander Prime

Phase 1 Alerts

  • Tanks should pull Alexander and face him to the north away from the raid while the rest of the group stacks behind him.
  • Players marked with Red Markers should move away from the group and not stack during 'Incinerating Heat'.
  • Healers should watch out for successive 'Mega Holys'.
  • Players should stack to bait 'Gravitational Anomaly' puddles into one area to maximize safe space.
  • Alexander will cast either Sacrament or Radiant Sacrament - safe spots are in his diagonals or in his hitbox respectively.
Divine Spear play_arrow Punishing Heat play_arrow Divine Spear play_arrow Blazing Scourge & Incinerating Heat play_arrow Mega Holy play_arrow Mega Holy play_arrow Gravitational Anomaly play_arrow (Radiant) Sacrament play_arrow Divine Spear play_arrow Punishing Heat
expand_more

Divine Spear
Everyone Cleave

Other Notes:
  • This frontal cleave has high damage - face Alexander to the north, away from the raid.
expand_more

Punishing Heat
Tank Healer Tankbuster

Other Notes:
  • This attack targets the tank for high damage - cooldown and heal as necessary.
expand_more

Blazing Scourge
Everyone Marker

Other Notes:
  • 2 players will be marked with red markers - move away from the group and prepare for multiple hits.
expand_more

Incinerating Heat
Everyone Stack

Other Notes:
  • This attack targets a healer - all team members except those targeted by 'Blazing Scourge' should stack to soak damage.
expand_more

Mega Holy
Everyone Raid-Wide AoE

Other Notes:
  • This raid-wide attack does high damage - prepare to shield and heal through it.
expand_more

Gravitational Anomaly
Everyone AoE Puddle

Other Notes:
  • AoE puddles will spawn underneath players - these begin small and quickly grow.
  • It helps to stack up to bait the puddles into one area to help create more accessible safe zones.
expand_more

Sacrament
Everyone Column AoE

Other Notes:
  • This column AoE shoots in 4 directions with Alexander at the center - safe zones are the boss' diagonals.
expand_more

Radiant Sacrament
Everyone Donut AoE

Other Notes:
  • This attack covers the whole arena in a donut AoE - the only safe zone is inside Alexander's hitbox.

Phase 2 Alerts

  • Keep 'The General's Might out of the AoE cast by 'The General's Time' to avoid buffing its strength.
  • If all three waves aren't killed fast enough, the raid will wipe.
  • Expect Alexander's Ultimate - Tanks should Limit Break 3 at 3-5 seconds on the timer.
Wave 01
  • Expect 8 'Arrhidaeus' Lanners' to spawn - tank them together and DPS them down.
Wave 02
  • Expect 4 'The General's Wings' to spawn - these adds continue to cast a raid-wide AoE that increases their magic damage with each cast. DPS as fast as possible.
Wave 03
  • Expect 1 'The General's Might' and 1 'The General's Time' to spawn - Time will place an AoE that buffs Might - DPS Time down first and keep Might out of the AoE.
  • Both of these spawns have heavy tankbusters - healers watch your tanks' health.
Wave 01 play_arrow Wave 02 play_arrow Wave 03 play_arrow Divine Judgement
expand_more

Divine Judgement
Everyone Ultimate

Other Notes:
  • This attack occurs after Alexander spawns 3 waves of adds.
  • If ANY adds are alive when the cast goes off, you will wipe.
  • Tanks must Limit Break 3 at 3-5 seconds on the timer in order for the group to survive.

Phase 3 Alerts

  • Chronofoil's cast is free DPS.
  • Temporal Stasis 01 requires communication and preparation - review and understand the debuffs to ensure you're in the correct location for your debuff when the cast goes off.
Chronofoil play_arrow Temporal Stasis 01 play_arrow Gravitational Anomaly play_arrow (Radiant) Sacrament play_arrow Mega Holy play_arrow Divine Spear play_arrow Punishing Heat play_arrow Divine Spear
expand_more

Chronofoil
Everyone Animation

Other Notes:
  • Alexander will grow a pair of wings - use this time for DPS.
expand_more

Temporal Stasis 01
Everyone Mechanic

Other Notes:
  • This attack will freeze time and combines multiple debuffs that complicate party placement.
  • Defamation Icon Defamation: causes a very large AoE to spawn on a player and applies a Magic Vulnerability Up Debuff.
  • Shared Sentence Icon Shared Sentence: causes a small AoE and applies a Magic Vulnerability Up Debuff - this debuff requires another player that does not have Defamation or Shared Sentence.
  • Restraining Order Icon Restraining Order: tethers two players together with a blue tether - these players should be as far apart as possible.
  • House Arrest Icon House Arrest: tethers two players together with a green and red tether - these players should be as close together as possible.
  • The debuffs will be distributed as such:
    • 3 DPS - Defamation
    • 1 DPS & 1 Healer - Shared Sentence
    • 2 Tanks - Restraining Order OR House Arrest
    • 1 Healer - No Debuff
Debuff Placement During Stasis 01.

Phase 4 Alerts

  • Temporal Stasis 02 requires communication and preparation - review and understand the debuffs to ensure you're in the correct location for your debuff when the cast goes off.
  • Temporal Stasis 02 has a different debuff distribution than Temporal Stasis 01.
Temporal Stasis 02 play_arrow Gravitational Anomaly play_arrow (Radiant) Sacrament play_arrow Mega Holy play_arrow Divine Spear play_arrow Punishing Heat play_arrow Divine Spear
expand_more

Temporal Stasis 02
Everyone Mechanic

Other Notes:
  • This attack will freeze time and combines multiple debuffs that complicate party placement.
  • Defamation Icon Defamation: causes a very large AoE to spawn on a player and applies a Magic Vulnerability Up Debuff.
  • Shared Sentence Icon Shared Sentence: causes a small AoE and applies a Magic Vulnerability Up Debuff - this debuff requires another player that does not have Defamation or Shared Sentence.
  • Restraining Order Icon Restraining Order: tethers two players together with a blue tether - these players should be as far apart as possible.
  • House Arrest Icon House Arrest: tethers two players together with a green and red tether - these players should be as close together as possible.
  • The debuffs will be distributed as such:
    • 1 Tank & 1 Healer - Defamation
    • 2 DPS - Shared Sentence
    • 1 Tank & 1 Healer - Restraining Order OR House Arrest
    • 2 DPS - Restraining Order OR House Arrest
Debuff Placement During Stasis 02.

Phase 5 Alerts

  • Players should determine who is responsible for each Timegate in advance.
  • Be sure to bait the Judgement Crystal drops in the proper locations (see images) to ensure you can detect Inception properly.
  • Players should be aware of the debuffs during the second Inception and react accordingly.
  • The final' Gravitational Anomaly' and 'Incinerating Heat' combination happens quickly - be sure to get to a safe zone to stack on the healer to soak damage.
Timegates
  • Be sure to assign players to the appropriate gates:
    • North East / North West: The General's Wings = 1 DPS each.
    • South West: The General's Might = 1 Tank.
    • South East: The General's Time = 1 Healer.
Timegates play_arrow Judgement Crystal play_arrow Inception 01 & Tetrashatter & Sacrament play_arrow Radiant Sacrament play_arrow Punishing Heat play_arrow Divine Spear play_arrow Gravitational Anomaly & Incinerating Heat play_arrow Inception 02 & Tetrashatter & Sacrament play_arrow Punishing Heat play_arrow Divine Spear play_arrow Gravitational Anomaly & Incinerating Heat
expand_more

Timegates
Everyone Mechanic

Other Notes:
  • This attack will spawn 4 timegates and 4 adds - the adds will procede to enter their respective gate.
  • Assign the following players to the appropriate add:
    • North East / North West: The General's Wings = 1 DPS each.
    • South West: The General's Might = 1 Tank.
    • South East: The General's Time = 1 Healer.
  • These fights are tough given their solo nature - the healer should prioritize staying alive until the rest of the team can come to help.
expand_more

Judgement Crystal
Everyone Mechanic

Other Notes:
  • Players will be marked with red markers for a large crystal to drop on them - it is important that these crystals are placed in the locations indicated in the image below.
  • These crystals will explode causing 'Tetrashatter' if Alexander is close to them - this will be used to determine Alexander's location later in the fight.
  • Judgement Crystal will alternate in the following pattern: 'Judgement Crystal' > 'Incinerating Heat' > 'Judgement Crystal' > '(Radiant) Sacrament' > 'Judgement Crystal' > 'Punishing Heat' > 'Judgement Crystal'.
Judgement Crystal Placement
expand_more

Inception 01 & Tetrashatter & Sacrament
Combo

Inception 01
Everyone Mechanic
  • Alexander will disappear and reappear randomly at one of the red dots around the arena (grey circles on the image) - 'Tetrashatter' will be used to predict his location.
Tetrashatter
Everyone Proximity AoE
  • 'Tetrashatter' will be indicated by a proximity AoE field - the crystal that begins the attack will tell you that Alexander is about to land at one of the red dots next to this crystal.
  • 'Tetrashatter' will hit for 2K or 10K damage depending on your proximity.
Sacrament
Everyone Column AoE
  • When he appears, Alexander will immediately cast Sacrament.
  • Players should move as far away from Tetrashatter as possible while remaining in Sacrament's diagonal safe zones (see image).
Inception Safe Zone Example
expand_more

Inception 02 & Tetrashatter & Sacrament
Combo

Inception 02
Everyone Mechanic
  • Alexander will disappear and reappear randomly at one of the red dots around the arena (grey circles on the image) - 'Tetrashatter' will be used to predict his location.
  • This time, players will have to deal with the following Debuffs:
  • Defamation Icon Defamation: causes a very large AoE to spawn on a player and applies a Magic Vulnerability Up Debuff.
  • Shared Sentence Icon Shared Sentence: causes a small AoE and applies a Magic Vulnerability Up Debuff - this debuff requires another player that does not have Defamation or Shared Sentence.
  • Restraining Order Icon Restraining Order: tethers two players together with a blue tether - these players should be as far apart as possible.
  • House Arrest Icon House Arrest: tethers two players together with a green and red tether - these players should be as close together as possible.
  • The debuffs will be distributed as such:
    • Main Tank - Defamation
    • 1 Healer - Shared Sentence
    • Off Tank & 1 DPS - Restraining Order OR House Arrest
    • 1 Healer & 1 DPS - Restraining Order OR House Arrest
    • 2 DPS - Restraining Order OR House Arrest
Tetrashatter
Everyone Proximity AoE
  • 'Tetrashatter' will be indicated by a proximity AoE field - the crystal that begins the attack will tell you that Alexander is about to land at one of the red dots next to this crystal.
  • 'Tetrashatter' will hit for 2K or 10K damage depending on your proximity.
Sacrament
Everyone Column AoE
  • When he appears, Alexander will immediately cast Sacrament.
  • Players should move as far away from Tetrashatter as possible while remaining in Sacrament's diagonal safe zones (see image).
Inception Safe Zone Example

Phase 6 Alerts

  • Alexander will immediately summon 'Alexander Fortress'.
  • 'Void of Repentance' pools should be soaked in the same order everytime: 2 DPS, the remaining 2 DPSs, and finally both Tanks last.
  • The first pair of DPS players to soak pools should make their way to the healers to help soak damage from 'Incinerating Heat'.
  • Healers will have a difficult time keeping up with damage in this phase - pay close attention to the 'Holy Bleed', 'Holy Scourge', and 'Chastening Heat' combination.
  • Tanks be wary of 'Chastening Heat' and remember to tank swap during the cast.
  • 'Void of Repentance's' second cast requires attention to detail and movement - be sure to use the diagrams to prepare in advance so that players are dropping 'Communion' pools out of other players' way.
Summon Alexander Fortress play_arrow Void of Repentance & Incinerating Heat play_arrow Holy Bleed play_arrow Holy Scourge play_arrow Chastening Heat play_arrow [Void of Repentance & Incinerating Heat & Communion & Sacrament play_arrow Holy Bleed play_arrow Mega Holy play_arrow Holy Scourge play_arrow Chastening Heat] play_arrow Repeat
expand_more

Void of Repentance & Incinerating Heat
Combo

Void of Repentance
Everyone Mechanic
  • This attack spawns two large AoE puddles that require players to soak them up 3 times each.
  • Soaking a pool will cause damage and a Magic Vulnerability Up Debuff.
  • Pools should be soaked in the following order:
    • DPS Pair 01
    • DPS Pair 02
    • Tank Pair
  • The DPS pair that hits the pools first are the only available team members to help soak damage from the following 'Incinerating Heat' - make your way to the healers.
Incinerating Heat
Everyone Stack
  • This attack targets a healer - only the 2 DPS players who hit the 'Void of Repentance' pools first will be available to help soak damage.
expand_more

Holy Bleed
Everyone Raid-Wide AoE

Other Notes:
  • This raid-wide AoE hits hard - healers be ready to shield, heal, and Limit Break if necessary.
expand_more

Holy Scourge
Tank Healer Tankbuster

Other Notes:
  • This attack will inflict Prey on the main tank for 4 hits - cooldown and heal as necessary.
expand_more

Chastening Heat
Tank Healer Tankbuster

Other Notes:
  • This attack must be tank swapped - Off Tanks prepare to 'Provoke' during the cast.
  • Use cooldowns as necessary and expect a Physical Vulnerability Up Debuff.
expand_more

Void of Repentance & Incinerating Heat & Communion & Sacrament
Combo

Void of Repentance
Everyone Mechanic
  • This attack spawns two large AoE puddles (large red circles) that require players to soak them up 3 times each.
  • Soaking a pool will cause damage and a Magic Vulnerability Up Debuff.
  • Pools should be soaked in the following order:
    • DPS Pair 01
    • DPS Pair 02
    • Tank Pair
  • The DPS pair that hits the pools first are the only available team members to help soak damage from the following 'Incinerating Heat' - make your way to the healers.
Incinerating Heat
Everyone Stack
  • This attack targets a healer - only the 2 DPS players who hit the 'Void of Repentance' pools first will be available to help soak damage.
Communion
Everyone Marker Puddle AoE
  • While 'Void of Repentance' and 'Incinerating Heat' are happening, Alexander Fortress will mark players with red lasers indicating that they are being targeted by Communion.
  • Communion will drop successive AoE puddles (small red circles) on players who must strategically place them while sticking to their soak order for 'Void of Repentance' - see diagrams below for options.
  • These puddles will kill you instantly if stepped into - tanks should be careful to avoid them when running to their final soak.
Sacrament
Everyone Column AoE
  • This column AoE (orange rectangles) shoots in 4 directions with Alexander at the center - safe zones are the boss' diagonals.
  • Tanks should position Alexander appropriately to ensure that Sacrament's columns to not overlap with 'Void of Repentance' pools.
Tanking Alexander in the North During Void of Repentance.
Tanking Alexander in the Center During Void of Repentance.