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Dungeon Bosses

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Magitek Scorpion

Phase 1 Alerts

  • The boss' attacks will overlap with increased difficulty as the fight progresses - be sure to avoid puddles splashed around the arena.
[Electromagnetic Field play_arrow Target Search play_arrow Tail Laser] play_arrow [Repeat]
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Electromagnetic Field
Healer Raid Wide AoE

Other Notes:
  • This attack will hit the whole group for moderate damage - healers keep an eye out.
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Target Search
Everyone Puddle AoE

Other Notes:
  • Players will be marked with AoE circles that will follow them around - wait for the AoE circle to 'Lock On' by turning dark red and then move out to safety.
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Tail Laser
Everyone Column AoE

Other Notes:
  • This attack will hit in a column pattern that will split the arena in two for a period of time.
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Aulus Mal Asina

Phase 1 Alerts

  • Players should watch out for a combination of Orders to Charge & Orders to Fire and Demimagicks as it results in quite a few AoEs to dance around.
Mindjack
  • Players will be knocked out of their bodies, preventing attacks.
  • You'll have to dodge column AoEs and Deathclaw adds while you make your way back to your body before you can continue damaging the boss.
[Mana Burst play_arrow Orders to Charge & Orders to Fire play_arrow Magitek Disruptor & Mindjack play_arrow Demimagicks] play_arrow [Repeat]
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Mana Burst
Healer Raid Wide AoE

Other Notes:
  • This attack will hit the group for moderate damage.
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Orders to Charge & Orders to Fire
Combo

Orders to Charge
Everyone Spawn
  • Orders to Charge will summon multiple Magitek Bits around the arena that cannot be targeted.
Orders to Fire
Everyone Circular AoE Donut AoE
  • The Magitek Bits will then attack in various AoE patterns - dodge as necessary.
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Magitek Disruptor & Mindjack
Combo

Magitek Disruptor
Everyone Stun
  • This attack will stun all players and then pull them in towards the boss.
Mindjack
Everyone Mechanic
  • This attack knocks all players out of their bodies, preventing them from attacking.
  • Players must make their way back to their bodies while avoiding column AoE attacks and Deathclaw adds who will grab and stun you.
  • Once players reach their bodies they can begin killing the adds to help remaining players get back.
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Demimagicks
Everyone Marker Puddle AoE

Other Notes:
  • Players will be marked with orange markers and puddle AoEs will drop where they stand - be sure to avoid other players.
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Zenos Yae Galvus

Phase 1 Alerts

  • The outer edge of the arena is covered in an AoE that will give players Damage Down and Bleed debuffs - avoid standing in this.
  • The first phase of this fight does relatively high damage with multiple raid wide hits - healers beware.
  • Melee DPS should look out for Art of the Storm and move away from the boss when possible.
  • Players tethered to the boss should try to bait the cone AoE that will target them away from the rest of the group.
[Art of the Storm play_arrow Art of the Swell play_arrow Unmoving Troika play_arrow Art of the Sword play_arrow Veinsplitter play_arrow Lightless Spark play_arrow Concentrativity] play_arrow [Repeat]
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Art of the Storm
Tank Melee DPS Circular AoE

Other Notes:
  • This attack damages and paralyzes players in melee range - stand away from the boss to avoid it.
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Art of the Swell
Healer Raid Wide AoE Knockback

Other Notes:
  • The boss will hit the group with raid wide damage and a knockback that can knock players into the outer edge.
  • Players should move into melee range of the boss during this cast to remain safe.
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Unmoving Troika
Tank Healer Tankbuster

Other Notes:
  • This attack will hit the tank multiple times - heal and cooldown as necessary.
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Art of the Sword
Everyone Column AoE

Other Notes:
  • This attack hits all players with a column AoE starting from the boss - players should spread out to avoid overlap.
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Veinsplitter
Everyone Circular AoE Mechanic

Other Notes:
  • This attack is telegraphed with a large circular AoE.
  • Clones summoned by Zenos can also cast this attack, covering a large portion of the arena.
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Lightless Spark
Everyone Tether Cone AoE

Other Notes:
  • A single player will be targeted with a tether and then subsequently be hit with a large cone AoE - this player should bait the attack away from the rest of the group, ideally towards the edge closest to the boss.
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Concentrativity
Healer Raid Wide AoE

Other Notes:
  • This attack hits all players for moderate to high damage - healers keep an eye out.

Phase 2 Alerts

  • The boss will throw his swords around the arena and begin to fill the duty gauge.
  • Once he has hit the group with Storm, Swell, Sword, the boss will chain cast Concentrativity until he's killed.
Duty Gauge: Aether Transfer
  • When the boss' swords spawn as adds, ALL players should focus them down as soon as possible.
  • The longer these adds are alive, the higher the duty gauge will fill and the stronger Storm, Swell, Sword will be.
Add Phase play_arrow Storm, Swell, Sword play_arrow [Concentrativity] play_arrow [Repeat]
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Storm, Swell, Sword
Healer Raid Wide AoE

Other Notes:
  • This raid wide AoE's power is determined by how high the duty gauge has filled.